🌴Introducing Ourlands
I'm making a new game! It's a cozy island builder for everyone to enjoy, and it's called Ourlands.
My Game Shipped, Now What?
My game Super Space Club shipped, and now it’s time to make something new and cozy 🌳
How Super Space Club Beautifully Pairs Hectic Arcade Gameplay with Pure Chill-Hop Jazzy Vibes
Hey! Graham here, the Jamaican solo indie dev behind your next favorite space shooter, Super Space Club. I’m a big fan of the shoot-em-up genre, and I also have a ton of respect for classic arcade shooters. I’ve always wanted to make my own arcade-inspired shooter, while also making it my own — visually, sonically, and mechanically driven by my interests and my background. That’s how Super Space Club came to exist, and I’m not sure there’s anything that’s beat-for-beat akin to it.
Xbox’s next-best space game has a release date!
Super Space Club thrusts onto Xbox, March 27th, 2024.
IGN Hidden Treasures
I got to chat with the lovely Reb Valentine about Super Space Club and my indie dev journey!
Super Space Club Has A Release Date!
Soaring to new heights on August 4th, 2023!
Super Space Club is Feature Complete!
Super Space Club is now feature complete. This means that all ships, characters, and weapons are in the game! I have 5 of each to choose from, so you can mix and match to your heart's content. Also, all the missions and objectives have been added to the game, giving you hours of content to play through! This is not the end of the road however, as I still have to…
Black Voices in Gaming x IGN Developer Roundtable
Check me out along with Jace and Destinee as Black Voices in Gaming takes on IGN!
Welcome to The Club, Next Fest!
Vibe across the stars in the brand-new demo!
If you don’t do this, you’re most likely gonna fail.
People new to game development often feel like they can simply do a game jam and make millions from it. Come up with an idea on the spot, make it, ship it, and then wait for the cha-chings to come through. Welp, I’ve got news for you if that’s what you think - you’re most likely gonna fail…
One year of full-time indie game development.
I’ve survived one whole year of full-time game dev, and I have thoughts…
I’m making a super chill endless-gunner.
After several years of being an on-again-off-again game dev, and about 6 months into my full-time game dev career, I have finally done it. I’ve finally made my first devlog! It felt kinda weird to make an initial devlog for Super Space Club since…
A Jamaican game development YouTube channel appears!
This is the year that I finally decided that it's about time to start my YouTube channel! It will focus on my game development journey and being a Jamaican + black game developer.
E3 2019, The Kinda Funny Games Showcase, and The MIX LA
The time has almost come. The month is June, and "Gamer Christmas" has arrived. Yes, I'm talking about E3 2019! This is one of my favourite times of the year, and this year is no different. In fact, this year is by far the most significant E3 yet, to me personally, anyway. That's because…
How The Legend of Zelda: Breath of the Wild completely nails exploration.
I’ve only been playing this game for a whopping three days now, and I’m already in love with how Nintendo decided to tackle exploration in The Legend of Zelda: Breath of the Wild.
Hecticube Post Mortem
Hecticube is a multiplayer pong-like mobile game where you shoot bullets at a ball in order to make it hit your opponent's goal. Instead of scoring points, each time a goal is hit it shrinks until it's completely destroyed. It's the first game I've ever made mostly by myself, and was a very fun and challenging experience. A lot of the project went swimmingly, but like most other projects, some things were just a nightmare. Here’s what went right throughout the development, and what didn’t…
The Art Direction of Hecticube
A behind-the-scenes look at the visuals of the game.